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![]() ![]() ![]() Master Xehanort - Vanitas - Braig - Terra-Xehanort Terra - Ventus - Aqua - Vanitas - Maleficent - Cinderella - Snow White - Experiment 626 - Mickey Mouse - Donald - Goofy - Zack - Peter Pan - Pete Mickey Mouse - Zack - Experiment 626 - Prince Phillip - Hercules - Peter Pan The appearance of Keyblade Gliders changes when used in Rumble Racing. There are four courses to play on and each has a different award for placing in the top three: Aqua doesn't have this same speed boost but she has a longer ranged attack to compensate for it. While playing as Terra or Ventus, if you lock onto another racer and attack successfully you will gain a temporary speed boost.As an added bonus, the shields hurt other racers on contact, acting like a regular attack. Throughout each course, there are shields you may pick up to protect you from other racers as well as tornadoes.When you see "Locked On" or "Danger" at the bottom of your screen, press to defend yourself.When starting the race, push right the moment "Go" appears on the screen at the beginning of the race.Courses also contain shortcuts only accessible via booster rings. To succeed in Rumble Racing, your main focus should be to go through as many booster rings as you can, as well as to avoid as many tornadoes as possible. He also receives votes from Chip and Dale for the Million Dreams Award. Participating in the race allows Terra to discover that he may not need to give in to the darkness in order to achieve his goals, and that following the rules may give him the same reward. Pete talks to Terra and runs away to prepare for his next race.Īfter Chip and Dale explain to Terra that Pete always breaks the rules while racing and needs to be stopped, they suggest to him to participate in the race as a means to defeat the Unversed and stop Pete without breaking the rules. After being scolded by Chip and Dale for running onto the racetrack, which is against the rules, Terra explains that when fighting Unversed, you have to break the rules.Ĭhip and Dale angrily compare him to Pete, after which he appears in the guise of Captain Dark. Luckily, Queen Minnie alerts Terra just in time for him to avoid it. He attempts to pursue them only to nearly be run over by Pete in his vehicle, posing as "Captain Dark". Just then, he sees a group of Unversed on the racing course of "Rumble Racing". If you struggle, worry not, as you will only need to beat each course once-and after that, they will only reward you with more Hi-Potions.After receiving a Disney Town Passport from Ventus, Terra stops by at Disney Town. In fact, whenever Terra or Ventus successfully strike an opponent, they're sent blazing ahead! While Aqua doesn't share that speed boost, she has longer range than either of the boys-handy whenever foes are at the tip of your range.Īt this point, you know everything you need: pay attention to each course's layout, utilize every speed boost/shortcut available, and block and counterattack as aggressively as you would elsewhere. Go-karts or not, you're able to block (Triangle) enemies' attacks and send yourself crashing into them (O) without slowing yourself down. Unfortunately, your adversaries are smacking you around like an Unversed understandably, you're itching to defend yourself. You're starting ahead of the pack, and you're ripping 'round turns like there's no tomorrow. To avoid drifting into the sidelines, you can try gunning the accelerator (X) and brakes (Square) at once, but use this tight turning option gently-holding the buttons down for too long will smash you into the opposite wall, defeating the purpose.īy this point, you think you've got yourself covered. ![]() Just when you think you're getting the hang of it, seemingly unavoidable railings may sour your day and sap your speed. ![]() The rings themselves can often lead to shortcuts, too, and it's important to be familiar with them, especially with the toughest courses. You may need to practice this, but once you've got it, do it every time! That and the red rings scattered about the courses-which provide speed boosts-will help you pull away from your competitors. One way to get a good start-literally-is to hammer the gas (X) when "GO!" appears on-screen. ![]() ![]() ![]() This one is the actual Super Famicom version.This is effectively a port of Denjin Makai, but with an entire stage, and 3 characters(Kurokishi, Zeldia, and Tarukusu) missing(though they show up as bosses, which shouldn't be surprising, as 2 of them had clones for bosses in the arcade game).Controls(can be changed in the options menu):Y: Attack/pick up objectsB: JumpB+Y: SpecialNew special moves include guarding, then press either Down, Up or away, forward and let go of Y immediately after the second direction. Noticeable by the wide screen resolution that a Super Famicom/SNES would not have.^Iyo, the one with the mace. At least the sprites, not so much the screwing up background.), this is a screen capture from a bootlegged attempt to port it to an arcade cabinet. Poker night at the inventory tf2 items free.Īlso even though this is how the Super Famicom version looks(er. The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010. The story aspects only show up in the Japanese language.On the whole it seems a very quarter eating experience, but it's still excellent for the first try of a company known for strategy RPG's involving anime robots(literally the giant mechs from licensed anime).Ghost Chaser Densei:Super Famicom (1994):1-2 players^Makai, the orange haired man. Alternatively, they can both risk half their special move meter, by having one throw the other with 2+1, for a super double team attack.In MAME, there is a dipswitch setting for English, but all that happens is you can read the characters names on the character select screen. The thrown player can pull off their jump attacks. That's just what I know I haven't figured out for her.2 players can double team by having one throw the other at the enemies. She also has some multi-rocket attack that I haven't even begun to come close to figuring out(I think it's like a desperation attack when health is extremely low, but what do I know?). Zeldia has a fire breath attack that has something with Up, Down(or Left, Right) & 1(possibly holding it, or even starting from a guard). ![]() Everyone has an automatic attack when they get up.Unfortunately, without any guides or anything, I know there are special moves that I haven't figured out yet. Zeldia has a grab special(2+1) that can heal her, as long as the enemy is organic. Walk into enemies to grab, which then leads to: Striking with 1(up to 3 hit combo), throw with Left/Right + 1(pressing Up/Down with 1 just does the strikes.Įach direction is a different throw for Iyo and Tarukusu), alternative throw with 2. ![]() Half circle, back to forward, & 1/2+1/2 then 1, will instantly perform one of hose attacks without running. 1 while running is an alternative strike, but an instant knockdown for little damage, compared to the full strike combo. Since you're holding forward as you run, there's a 3rd jump attack with 2, then 1. ![]() If you run out, your character either struggles to do anything, or does a much weaker version of the move.), but it can also be done while running(double tap Left/Right and hold the direction the 2nd time). 2, then 1 = jump attack 2, forward & 1 = alternate jump attack & 2, Down & 1 = dive attack.Ģ+1 = special(drains the meter under your health bar, which refills much quicker if you stand still. Makai, Kurokishi Denjin Makai 1 drones: Amazoness, Silf, Valkyrie.Īway + 1 performs a reverse strike, for enemies that try to sneak up behind you. Games included: Denjin Makai, Guardians/Denjin Makai II. Holding 1 guards.Ĭustom Sprite Galleries: Alex Kidd series Altered Beast Bad Dudes Battle Circuit Bomberman Captain Commando Castlevania Combat Core Crime City Crime Fighters Denjin Makai. Denjin Makai Sprites Average ratng: 5,0/5 8714 reviewsĪs a note, this whole series(technically a duology, but whatever), never left Japan.Denjin Makai:Arcade (1994):1-2 playersCharacters(clockwise): Makai, Iyo, Belva, Kurokishi, Tarukusu, & Zeldia(the armored alien thing in the above image)Controls:Button 1: Attack (up to 4 hit combos)/pick up objectsButton 2: JumpFinal Fight style, you can combo into a throw, by pressing the reverse direction on the last strike, but more often than not, you'll probably turn your character around than actually pull this off, leaving them vulnerable to an undefeated enemies attack. ![]() |
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